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Project 01

Atlas9

Atlas9 is the most demanding project I’ve ever been part of. It’s 46,000 square feet of immersive art built on a single strange premise: a 90s movie theater where a mysterious event caused the movies to become real.

I was with Atlas9 from the day it was conceived to the day we cut the ribbon. I led the software development and AV engineering teams through some of the most technically challenging (and wildly fun) work we’ve ever taken on.

My hands are all over this project. But the part I’m proudest of is what it gave my team: the most interesting, most fun challenges of their careers, and the room to solve them their way. There was no shortage of either.

The Atlas9 marquee glowing at night, framed by colorful neon and rows of chasing bulbs above the box office

Our design team did such an amazing job of nailing the late 90s vibe.

Exterior of the Atlas9 building at dusk, with the logo on a black facade and a sweeping white curved wall

The project was a ground-up build, and I learned more about commercial real estate development than I ever wanted to know. The building envelope itself is part of the fiction: it represents the containment structure that was airlifted in to secure the theater after “the anomaly.”

A cabin-like corridor overgrown with colorful crocheted netting, cluttered walls of screens, and a neon-framed “Now Showing” display

One of the most difficult parts of this project was working with old tech and found objects. For example, we sourced over a dozen CRT TVs to create the Visual Harp System (or, “VHS”) you can see in the center of this photo.

A performer working a console between towering illuminated ring sculptures glowing pink and blue

There are even more found objects in the Holomax Power Supply. The levers you use to activate it are a hybrid of USB joysticks and rivet gun handles.

A visitor operating a glowing control table in front of a wall of amber flower-shaped lights

The Dub Den allows guests to mix drums, synth and bass on three larger-than-life stereo consoles. Each station allows you to change the pattern of each instrument. The knobs determind how many notes are played. You can create infinite musical combinations.

Guests exploring a sci-fi themed room with neon hexagon ceiling, control panels, and a backlit movie poster

Each anchor space features a dynamic movie poster where guests see themselves in movie posters that we compose using Stable Diffusion in a ComfyUI AI workflow.

An audience watching an animated presentation on a wide paneled projection wall in the theater

The star of the space is a 230-seat auditorium featuring wrap-around projection. It’s a five-projector arrangement powered by a hybrid TouchDesigner and Resolume setup. Since Atlas9 has been open, we’ve used this space to host some really fun events including a wild New Years Eve party and a TV-style game show hosted by Will Forte.

The venue under construction, with steel framing and lifts on the open floor below a mezzanine

It was amazing to see this building come together. This is the auditorium looking towards where the seat risers would be.

A team member giving a thumbs up next to the Vera Runner custom arcade cabinet in the workshop

This is our intern Jake who created a fantastic 8-bit video game called Vera Runner. It was his very first Godot game dev project and he knocked it out of the park.

The team working on laptops around tables in a red-walled room during production

The software dev team mostly worked in the dive bar & pizza place on the first floor. There are about 50 PCs in this space driving dozens of digital activations. This team did a remarkable job of architecting and executing some crazy-ambitious concepts. There are nearly 60 individual codebases that orchestrate lights, audio, sensors, gen-AI workflows and more.

The crew gathered in a small backstage room surrounded by gear and props

A room that is now a dressing room for performers served as our conference room / office space / break room / storage closet.